It looks and sounds incredible, with a panache that could probably not actually be squeezed out of 16-bit hardware, but completely retains the feel of that era. There are bosses, mini bosses, into-the-screen perspective bosses, and standard enemies that feel like they could be bosses in other games. One minute you will be traversing the beautifully hand-drawn post-apocalyptic city on foot, the next you are riding a tooled-up speedboat, or hanging off the fuselage of a crazed flying contraption. And it does get hectic, right from the off, as you are swarmed by enemies and forced into a death defying climb upwards with an instant death chasm beneath. That it does so whilst being entirely fair and beatable with practice, regardless of difficulty level, is an admirable feat. ![]() Much like the legendarily brilliant genre pieces constructed by Treasure, or the almost cinematic way Contra III bombards the senses, Steel Assault plays out like a series of increasingly more staggering set pieces and situations and doesn’t let up from the throttle. It’s modern but keeps the feel of the era He can fling it in eight directions and there’s a nice feeling of momentum behind each swing, as Taro takes that important brief pause after each button press to wind up before initiating the attack. ![]() ![]() Taro Takahashi’s main means of disposing of enemies is a super cool electric whip that dispatches most foes in a single crack, making you feel quite powerful once you get the rhythm of it down and scourge dozens of enemies in quick succession. In terms of gameplay, Steel Assault plays like a more fluid, but no less difficult, take on the classic Castlevania platformers. Steel Assault Switch NSP Free Download Romslab
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