It’s dark, dank, and foggy, and some things here are probably not 100% dead. The last challenge is navigating the Graveyard. If you can make it out of this room without the assistance of a defibrillator, congratulations. Don’t try to grab a book.The next room, Gothic Terror, is filled with menacing creatures, including one of the most menacing characters of all time – the Grim Reaper. What could go wrong here? Many, many things. Their reward on the other aside? An old library. Exiting this room and entering Zombie Camp is likely a welcome relief, but guests have to cross sewer junction while trying to avoid the reach of undead beings. Corpses and individual body parts hang on meat hooks or lay on shelves. Sounds awful, but it might be the tamest room of all. They will closely encounter costumed characters whose sole purpose is to scare the living daylights out of them.įirst up is the room of possessed souls. Once the elevator doors open, guests must navigate through a maze of corridors and several uniquely themed scenes. The possessed lift gives guests a frightening ride, as audio, lighting effects, and floor shakers make it appear as if it’s out of control. The tour guide escorts the guests into an elevator and flashes a quick, sadistic smile at them, telling them to enjoy their stay. The room suddenly plunges into complete darkness. The brothers morph into undead versions of themselves, and their spectral shapes fade out in dramatic fashion as the rhythmic drumming grows louder and louder. Ghastly noises and a woman’s unsettling laughter pierce through the foyer. They speak of the hotel’s history and harvesting nightmares.Īs if their speech isn’t disturbing enough, spectral aberrations begin to appear down the halls, a consistent drumming sound can be heard, and lights begin to flicker. They’re in a chipper mood, which is probably not a good thing for the guests. Scott and Jack Donovan, dressed in suits from the 1920s, walk out from the halls and appear at the top of a grand staircase. A bellhop ushers them into the foyer and announces that their masters will see them now. Some of the paintings on the wall appear to be watching the guests. Besides, it’ll get them away from the creepy gargoyles who are peering down on them from a few floors up.Īs guests enter the lobby covered in cobwebs, creepy music and disturbing sounds fill the room. Sure, why not? The lobby looks inviting enough from a distance. Of course, normal humans leisurely strolling down IMG Boulevard probably don’t know this history, which could explain why they allow a seriously sun-deprived, dead-eyed bellhop to entice them into exploring the old building. When people stopped checking into the hotel, the business fell into a state of disrepair. Eventually, the stories of their malevolence and misdeeds spread far and wide. Scott and Jack Donovan always sought gruesome ways to entertain themselves. Two brothers ran the place back in the early 20th century. The nickname for this haunted establishment is The Nightmare Hotel. The themed experience design studio heeded three key principles when laying the foundation for the Haunted Hotel: invoke a sense of real fear, allow actors to interact with guests, create spectacle for guests who come to be wowed.Īnother attraction design pillar for experiences like this one: Build in moments of comedy and relative calm, thereby giving guests enough down-time so that the next scare results in peak fear. It was the job of Falcon’s Creative Group to design the spook-filled house of horrors and produce arresting media and audio content. A cast of creepy hotel staff members, ghostly wraiths, dead-eyed zombies, possessed souls, and graveyard stalkers await the bravest guests at one of the most popular attractions at the massive indoor theme park in Dubai. Services: Attraction Design, Media Production, Sound Production The Haunted Hotel, an elaborate haunted house walk-through experience at IMG Worlds of Adventure, is known to elicit just as many bloodcurdling screams as its roller coaster counterparts.
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